The purpose of this assignment was to rethink an experience for a certain individual whom we know as a friend, family or colleague. For me personally the experience I wanted to redesign was my little sister, she has very bad diet doesn't clean up too well and doesn't fulfill her summer related task from school. I developed this application called Saving Kids to help him rediscover his bad habits with the use of a reward system. Human beings tend to support change when a reward is given to them. Not only will this app help him rethink his habits, it will also help him understand the value of saving money. The diagrams below analyzed the problem and suggestions to help my sister and my children of her age re-appropriate habits for a better future.
Critical Learning
Children are often uninspired by
school related task.
Good grade are important but kids need to be creative and interested in their daily lives.
When rewarded for accomplishment
they are inspired to continue.
Ideation
With my objective in hand it was time to begin ideating I'm creating a solution for these common problems. After extensive research karma a brief discussion with my little sister on why she does these, and an understanding of what she really loves to do it. I was able to create numerous concepts on how to tackle this problem. In general I want this app to help children benefit from good habits as well as develop new ones. one thing about us is that unless we have a reward at the end it won't convince us to do it again.
The Sleep Walker Journey
The Genius Journey
Design Concepts
After finishing the research phases, it was time to begin sketching a concept of the prototype. First, I applied knowledge of existing apps of this solution the first app I witnessed similar to what I was trying to develop was called go Henry I applied its layout into my own concept. I wanted its aesthetics to be comfortable to work with and easy to understand.
PROTOTYPE DEVELOPMENT
After testing it my sister did indeed understood what its purpose was, the navigation was easy for her to understand. Children are very use to electronics so it was surprising how well she understood it.
Daily Task
Daily Task help children stay organize, and complete important assignment . Parents have the complete control in make the assignments.
Saving Matters
The app can also limit a child spending limit in response to have a certain number of items saved. To motivated children having toys other items they like inspire them to continue there effort. This section help hold on to that inspirations
Encourage
Having a present ready for a child is the best way to show them support. This feature is known as gift this allows a person send currency to the child. Children need rewards to continue a there journey to becoming citizens in the future.